FMOD Studio API Examples

3D Sound Multi Listener

3D Multi Listener

This example demonstrates how use listener weighting to crossfade listeners in and out.

Simple Event

Simple Event

This example demonstrates the various ways of playing an event.

3D Sound

3D Sound

This example demonstrates how to position events in 3D for spatialization.

 
Music Callbacks

Music Callbacks

This example demonstrates beat and named marker callbacks when playing music.

Event Parameters

Event Parameters

This example demonstrates how to control event playback using game parameters.

Load Banks

Load Banks

This example demonstrates loading banks via file, memory, and user callbacks.

 
Programmer Sound

Programmer Sound

This example demonstrates how to implement the programmer sound callback to play an event that has a programmer specified sound.